Release Notes


1.0.25

  • Fixed: Incorrect Vapor trail start
  • Updated language assets
  • Fixed: Zen toggle item translation

1.0.24

  • Fixed: Zen mode dive and bump
  • Fixed: Achievement system to detect missing items
  • Updated stat panel to show actual count of gold flowers
  • Fixed: bad puzzle in chapter 8
  • Fixed: Vapor trail lingers past stunts
  • Adjust camera to avoid clipping in low areas
  • Prevent flock bird from getting stuck
  • Fixed: Game freeze if pause is pressed during load

1.0.20

  • Added Zen Mode
  • Optimize level data streaming

1.0.10

  • Fixed Intro scene flicker when skipping
  • Wide camera transition made smoother

1.0.9

  • Bird alignment when landing
  • Fix for player 'drift' that forced restart
  • Fix rotation Exit from roll or dive

1.0.8

  • Feature: Localized in 12 Languages
  • Set default display quality to highest
  • Enforce modal dialog on pause action
  • Landing: extend land assist to minimize crashing over platform
  • Geyser: show vapors one second before eruption

1.0.7

  • Modify glide for better control. Trail will now show only while gliding.
  • Bug Fix: reset the flock pickup to new position when reused
  • Disable Analytics

1.0.6

  • Modify flight to use raw input for better sensitivity
  • Add pull up assist for high speeds
  • Adjust turn threshold
  • Player landed on wide cam
  • Steam Cloud auto-sync for saved game
  • Scale seagull prefabs
  • Fix achievement list scrollview to show all items
  • Update seed achievement to 150

1.0.5

  • Fix yes/no popup navigation
  • Reset game complete when starting a new game
  • Fix credits triggering - only after last chapter
  • Set min speed for auto fly
  • Add extra checkpoints in chapters 5, 7
  • End scene: Enable all water objects

1.0.4

  • Puzzle Cam: Fix camera transition and add lock.
  • Chapter 3: Add wide camera markers
  • Fix new game confirmation
  • Disable rumble

1.0.3

  • Fix missing UUIDs in flock markers
  • Bug fix: save session at end of chapter
  • Chapter 11: Added collectibles, ambient effects and background flocks